Showing posts with label virtual city. Show all posts
Showing posts with label virtual city. Show all posts

Saturday, October 15, 2011

The Imperfection of Perfection within Cities

Tron Legacy is a science fiction film directed by Joseph Kosinski. The main characters of this movie are Jeff Bridges as Kevin Flynn and Clu, and Garret Hedlund as Sam (Kevin Flynn's son). Tron is a movie about Sam's journey into a virtual reality world that his father, Kevin Flynn created, called The Grid. After the disaperance of his father, Sam became the biggest share holder of his father's company, ENCOM. However, Sam was not interested in his father's company. One day, Alan Bradley, ENCOM's executive, approached Sam about a mysterious "page" that was sent from his father's computer from an old abandoned arcade. While investigating the arcade, Sam found a secret computer room, where he accidentally sent himself into the virtual reality world created by his father: The Grid.

While watching the movie, I noticed parallels and contrast between Tron city and the city in reality.

Compared to the authorities in the real city, the authorities in Tron city were much stricter. In the beginning of the movie, before Sam teleported himself to Tron city, he violated the law several times, but got away: speeding on the highway and breaking into his father's company. However, when Sam arrived at Tron city, he was viewed as a flaw within the system and was immediately captured. Authorities in Tron city seek out all flaws and imperfections in the city, in order to make it the perfect city, as his father had programmed it to be. Flawed “programs” (humans in Tron city) were either "rectified" or forced to play a game, a battle to the death. Corruption and violation of the laws in Tron city was strictly punished or corrected immediately. In contrast, in the real city, the human system is not as effective in dealing with crimes.

In addition, both cities represent modernization. In the real city, we see modernization from the old brick building of the arcade to the tall, glistering glass skyscraper of ENCOM. In the Grid, the city of Tron is located in a middle of nowhere, surrounded by the barren, rocky terrain. The contrast between the structured and lighted city of Tron to the bare and wild terrain that surrounds the city, emphasizes how modernization of a city creates a boundary between humans and nature. The motor bikes used to travel around Tron city, could not be used in the rocky terrain. Compared to the arcade, the ENCOM building was much more sophisticated and technologically advanced. Similarly, Tron city is a technologically advanced city, but it separates itself from the natural world.Finally, this movie wrestles with the idea of the “perfect” city and the corruption of technology. Technological advances and development has always been seen as beneficial to human needs. However, in Tron Legacy, Kevin Flynn attempted to use technology to create the perfect world for humans to live in. He created Clu, and programmed him to help create the “perfect” world. However, Clu saw human qualities as an imperfection that needed to be destroyed. This shows how technology can be useful and beneficial, but we should not depend on technology to do human responsibilities.


Saturday, October 1, 2011

Location-Aware Album by Bluebrain

The National Mall by BLUEBRAIN. The First Location-Aware Album from BLUEBRAIN on Vimeo.

This is a trailer for the "location aware" album by Bluebrain, The National Mall, based on Washington, D.C. As the Pitchfork article that brought my attention to it describes, it's like bringing the soundscape of a video game to real-life. The project appeals to me because I am from Washington, D.C. and have walked around the National Mall to my own mixtape many times. In general, though, I like to coordinate my listening to place, thinking about good road trip mixes for different destinations and the best arrival music to various locations (thanks to the Jim Jarmusch film, Down By Law, New Orleans will always be Tom Wait's Rain Dogs for me).

Here is how Ryan Holladay of Bluebrain describes the project:

We thought, “What if you replace that map within the videogame terrain with the coordinates of an actual map?” In this case, the National Mall. And instead of assigning sounds, like you would in a videogame, to mimic real life, what if you made it musical, or surreal? For instance, as you start at the base of that hill [at the Washington Monument] you hear a single cello and piano. And as you make your way up to the top, more and more instruments keep getting added, to the point where you’re literally at the very top, touching the Monument, and you’re hearing out-of-control blast beats.

Though I have not downloaded the iPhone app and taken the music tour created by the band, one thing I notice and like about the trailer above is that the sense of place is not simply monumental, visiting the major landmarks in the most straight-forward way possible as a tourist would. The approach seems glancing, as with the avatar's experience at the Washington Monument and Lincoln Memorial. Sharing this quirky perspective on place seems like a major contribution to the democratic mapping of Washington, D.C. In a sense, it nurtures the kind of perspective Noah gives us in his post, "The Capitol Who Watches Over All," which opposes the singular conception of the city from the pov of the Capitol.

(All images are screen captures from "The National Mall" video trailer by Bluebrain.)